Two Many Cooks (Video Game)

Above is the game main menu. What you're missing out here is the great game soundtrack made by Simon Mare (https://soundcloud.com/simon-mare). The game title is pumping to the beat, so you can kind of imagine how sick it is.

Above is the game main menu. What you're missing out here is the great game soundtrack made by Simon Mare (https://soundcloud.com/simon-mare). The game title is pumping to the beat, so you can kind of imagine how sick it is.

The gameplay is to survive for as long as you can and kill as many tacos, chicken legs and bananas as possible. You do this by throwing knives at them and by using the different power-ups that spawns at random locations now and then.

The gameplay is to survive for as long as you can and kill as many tacos, chicken legs and bananas as possible. You do this by throwing knives at them and by using the different power-ups that spawns at random locations now and then.

The highscores can only be seen at the actual arcade machine unfortunately but this is where they go!

The highscores can only be seen at the actual arcade machine unfortunately but this is where they go!

The Evertron arcade machine at the university.

The Evertron arcade machine at the university.

Early concept art for the gameplay.

Early concept art for the gameplay.

Concept art for the main playable character.

Concept art for the main playable character.

Concept art for enemies.

Concept art for enemies.

The final playable characters and enemies. The middle one is playable in the co-op mode.

The final playable characters and enemies. The middle one is playable in the co-op mode.

First layout. When you played in the co-op mode you could both stand in one of the corner and if you threw your knives in two different angles along the walls you were basically immortal. The enemies could barely reach you. So we had to fix this problem.

First layout. When you played in the co-op mode you could both stand in one of the corner and if you threw your knives in two different angles along the walls you were basically immortal. The enemies could barely reach you. So we had to fix this problem.

The solution we used was to rearrange the layout. We removed the corners basically as we figured that was the root of our problem. Now you couldn't camp out in the corners anymore.

The solution we used was to rearrange the layout. We removed the corners basically as we figured that was the root of our problem. Now you couldn't camp out in the corners anymore.